Issue #315 – Weekend Gaming Goodness!

The Best in Board Games – In 5 Minutes or Less!
Apr 23, 2016 – Issue #315

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…
Today In Board Games Is:


Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King(Editor)

Like Today in Board Games? Support us on Patreon

KICKSTARTER CORNER

BOARD BUSINESS

Articles for designers, publishers, and other industry professionals
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Issue #314 – Tuesday’s gaming links

The Best in Board Games – In 5 Minutes or Less!
Apr 19, 2016 – Issue #314

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…
Today In Board Games Is:


Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King(Editor)

Like Today in Board Games? Support us on Patreon

KICKSTARTER CORNER

BOARD BUSINESS

Articles for designers, publishers, and other industry professionals
Follow Today in Board Games:
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Website

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Google Plus

Issue #313 – Back with More Links!

The Best in Board Games – In 5 Minutes or Less!
Apr 16, 2016 – Issue #313

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…
Today In Board Games Is:


Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King(Editor)

Like Today in Board Games? Support us on Patreon

KICKSTARTER CORNER

Designer Wisdom

Curated By Cardboard Edison

“I think maturing as a game designer is when you can recognize that one of your own prototypes is no longer worth pursuing.” – Byron Collins
“Be your own worst critic. Kick your own game so everyone else sees the best part. Validate your own high expectations.” – Grant Rodiek
“Take notes when given gameplay feedback even if you think you’ll remember later. It’s a social cue that you value your tester.” – Ben Pinchback
“Sometimes you can streamline too much and the soul is gone. It’s OK to just rewind and try something different to tweak your game.” – Peter Gousis

BOARD BUSINESS

Articles for designers, publishers, and other industry professionals
Follow Today in Board Games:
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Website
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