Dragon Racer Press Release

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New Card Game ‘Dragon Racer’ Launches on Kickstarter

Dragon Racer is a new fast-paced strategic card drafting game for 2-8 players that lasts 60 minutes and is recommended for ages 13 and up. It is easy to learn, but wickedly hard to master. The game was developed by Thylacine Games, a small Australian studio founded by Myles O’Neill and Luke English in 2012 off the back of an Innovation ACT Business Development Grant. After years of work perfecting the gameplay they are very excited to be finally launching Dragon Racer on Kickstarter on November 18th.

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Dragon Racer features the beautiful illustrations of Rose “Rocky” Hammer who has brought life to the host of colorful dragons that players will need to collect and race throughout the game. Rose is a local artist who is well known for her popular websites Drawings of Pokemon and try-hard comics.

Dragon Racer will be available for preorder on Kickstarter from the 18th of November until the 11th of December, starting from $29 AUD + shipping. Copies of the game are expected to ship to backers before August 2015.

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Issue #246 – BGG.Con Shout-Outs (Look quick!)

 

The Best in Board Games – In 5 Minutes or Less!
Nov 24, 2014 – Issue #246

TOP NEWS

HOT DEALS

Giveaways, specials, and freebies
KICKSTARTER CORNER

In the Game

Reviews, previews, walkthroughs, and more…
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Today In Board Games Is:Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King (Editor)
I had the chance to play two great games at BGG.Con this past week that are worth checking out. Normally I’d write up a full review but time doesn’t allow as both these Kickstarter projects end today. Take a look quick before they are finished!:
Project image
Desert Island (Gorilla Games) – You are stranded on a desert island with the other players, one you secretly love and one you secretly hate. Signal the ship and escape the island with your beau while leaving your enemy’s body behind to rot.Project image
Dumpster Brawl (Solar Flare Games) – Half rummy, half dice-rolling combat. Collect sets of matching trash and empty your hand first to win. Challenge your opponents to steal their good cards or give them your junk.

Articles

Interviews, strategies, and opinions

TiBG Designer Interview Series

Alistair Banerjee – Qetchup

“What primarily differentiates Qetchup from any game is that it openly addresses a social cause: childhood obesity. The “veggie” card in this game can’t be replaced simply because you just can’t skip those vegetables. The idea that junk [food] card messes up a healthy meal is clear….” (read the rest)

Designer Wisdom

Curated By Cardboard Edison

 

BOARD BUSINESS

Articles for designers, publishers, and other industry professionals

By |November 25th, 2014|Issue|0 Comments

Interview with Alistair Banerjee creator / developer of Qetchup!

amazon firstGive us an overview of your game and how it’s played.

Qetchup contains 53 cards. 7 Q cards, 8 Veggie cards, 8 Protein Cards, 8 Fruit Cards, 8 , 8 Grains card, 8 Beverage cards, 5 Junk food cards and 1 restart card. It’s a game for kids but its twists and turns will keep an adult happily entertained as well. A healthy meal consists of 1 of each of the Veggie, Protein, Grains, Beverage and Fruit cards.The winner has to create a healthy meal with 5 of his cards, have no junk card present on his meal and no card left in his hand. Opponents can slow down your progress in the game at every turn…by messing up your meal by placing a junk food card on it or by forcing you to start all over by using a Restart card on you. No matter your progress in the game, if a Restart card is used on you, you’ll have to draw a fresh set of 8 cards. I’m yet to come across a kid that played the game and didn’t love it!

What innovative mechanic or creative idea distinguishes your game from others?

What primarily differentiates Qetchup from any game is that it openly adresses a social cause: childhood obesity. The “veggie” card in this game can’t be replaced simply because you just can’t skip those vegetables. The idea that junk [food] card messes up a healthy meal is clear. This is the type of game that many of us will relate to. As far as the game mechanics go, it’s a game for kids and the rules are kid-friendly. The Q card has three different function each of which will potentially help you win the game., including the card’s ability to steal a random card from any player. The Restart card will force your to put those gloves back on and cook your meal again!

Tell us about the spark or inspiration for this game.

My daughter Arianna who is now a 3rd grader loves card games. It was just an idea until I consulted her…I use the word “consult” because she gave me valuable feedback. The card game industry in my opinion needs a revival. While there are great classic games that are known to many, not much has been done to create something that addresses a social need. Childhood obesity is a social threat to this nation and this game is a fun way to address the cause. At the end of the day, you are what you eat and Qetchup will make you hungry. I’m working on a couple projects and will keep you guys updated. One is a game and the other is a secret.

Let’s talk about the design process. Tell us a bit about the iterations the game has gone through and the refinements you’ve made along the way.

Qetchup was first released in July 2014 on Amazon. My company holds the Qetchup trademark and a provisional application for patent has been filed with the USPTO. We received many great reviews on the game but every product needs improvement. Imperfection is what forces us to be perfect in the first place. I wanted to make the cards looks more colorful for the 2nd version and we did. Also, I felt like the ways the instructions were written required more clarity and we completed that part too. The gameplay remains the same as when it was first released!

Let’s shift gears and talk about you. How did you get into game design?

As the head of a web development company, my primary focus is web and mobile applications. We also develop premium domain names and turn them into scalable businesses. Take a look at our recent creation: www.organic.boutique. This site is the first to be developed on a .boutique extension. I’m a big fan of premium .com domains but currently testing out the new gTLDs too (.club, .media, .toys etc) What I’m really happy with is that I’ve been able to enjoy a healthy balance between my businesses that are both offline and online. Our projects brought us in contact with many talented people which I’m sincerely thankful for.

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Alistair with Cheong Choon Ng (developer of Rainbow Loom) at ChiTag.

Anyone you’d like to give a shout out to? (playtesters, design mentors, your friendly local game store, etc.)

I wanted to thank Stefan Dragos for bringing my vision into art. This project that brought us together also made us good friends. Also, I wanted to thank Ian Stedman from GU Games, who helped us rewrite the rules for the revised version.

Tell us how (and where) we can find you (social networks, BGG username, website, cons you plan to attend).

I’m not a typical “forumer” and Qetchup did not have a BGG page until I spoke to John McLeod from Pagat. Our username at BGG is Qetchup. The good thing about this industry is that there are so many good people that are always openly willing to share their experiences with you.