Issue #284 – Survive: Space Attack

The Best in Board Games – In 5 Minutes or Less!
Sep 1, 2015 – Issue #284

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…
Today In Board Games Is:


Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King(Editor)

Survive: Space Attack

Project image

Welcome to the height of technology and comfort, the Space Station Atlantis! All the comfort of a five star hotel, mixed with the adventure of space travel. The station is filled with staff, entertainers and guests trying to enjoy their out-of-this-world vacation. But all of a sudden, the Atlantis comes under attack by aliens!

After getting the guests to safety, the crew rushes to escape. Some will find space on the limited escape pods, others will board fighters and attempt to destroy the aliens. The unlucky ones will have to trust in their space suits and float for it. But with the alien Warriors, Spawns, and Queens patrolling the space around the station, it will not be an easy trip! Who will be able to jump to safety?

Survive: Space Attack! utilizes similar base mechanics to the best-selling game Survive: Escape From Atlantis! designed by Julian Courtland-Smith. However, Survive: Space Attack! has been reimagined and redesigned by Brian, Sydney, and Geoff Englestein, the designers of Space Cadets and Space Cadets: Dice Duel and the expansions for these games.

Pre-order Survive: Space Attack! now and save 30% off the retail price!

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By |September 2nd, 2015|Issue|0 Comments

Issue #283 – Weekend Gaming & Designer Quotes

The Best in Board Games – In 5 Minutes or Less!
Aug 29, 2015 – Issue #283

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…
Today In Board Games Is:


Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King(Editor)

#ShareAGameDesignTip

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We’ve got a bunch of quotes curated by Cardboard Edison this week thanks to #ShareAGameDesignTip. Cardboard Edison is the ultimate source for game designers – be sure to have a look if you haven’t already!

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Designer Wisdom

Curated By Cardboard Edison

“When play testing a game, if a player asks ‘can I do this fun thing?’ The answer should almost always be ‘˜yes!'” – Matthew O’Malley (@BlackOakGames)

“Think about why your tester said something, not just what they said.” – Paul Peterson (@warewolf00)

“Make it smaller. Then make it smaller again. Until you can’t anymore.” – John du Bois (@JohnduBois)

“Surround yourself with people who will encourage you and will never, ever let you get by with subpar work.” – Jason D. Kingsley (@JasonDKingsley)

“Don’t start with what players do, but rather what you want players to think about. Then focus the mechanics from there.” – J. Alex Kevern (@AlexWithIdeas)

“Don’t add something to your game just because it should be there. Add it because it can’t be left out.” – Nat Levan (@OakleafGames)

“If you want your game to be published, consider the publisher part of the audience.” – Steven Cole (@steveongames)

“Designing a game is an exploration. Guess to start. Seek to learn. No decision is final that isn’t informed by play.” – Jay Treat (@jtreat3)

“The ending of a game should feel consistent with the rest. Once the middle is fun, try different ways to end it.” – Randy Hoyt (@randyhoyt)

“Listen intently to your playtesters, but rarely do what they say. You must filter the info to deduce the real problem.”- David Short (@dshortdesign)

“There are types of gamers, know which type you are designing for and remember, it’s not always you.” – Luke Peterschmidt (@LPeterschmidt)

“Test your Minimum Viable Game. Don’t work on a broken game longer than you need to.” – @AndHeGames

“Note which rule or mechanic players always get wrong the same way. Try to make it actually work that way.” – Darrell Hardy (@HardyTales)

“‘Perfect’ is the enemy of improvement. Stop searching for the perfect mechanism and focus on making your design better.” – Matt Wolfe (@mattwolfe)

“Playtest playtest playtest – when you think you’re done, do it more. Blind tests are even better.” – JR Honeycutt (@JayAhre)

“Get a prototype on the table ASAP. One minute of table time is worth an hour of solitary noodling.” – Daniel Solis (@DanielSolis)

“Determine your target audience early, and tailor your design choices with them in mind.” – Seth Jaffee (@sedjtroll)

“Consider removing rules that take too long to explain for what they add to your game.” – Meeple Syrup (@MeepleSyrup)

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Issue #282 – The Latest in Board Gaming

The Best in Board Games – In 5 Minutes or Less!
Aug 27, 2015 – Issue #282

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…
Today In Board Games Is:


Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King(Editor)

Promote your Kickstarter project or game here: Get more information on marketing packages.

KICKSTARTER CORNER

BOARD BUSINESS

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