Lone Wolf Press Release

NEWS RELEASE FOR IMMEDIATE RELEASE

1SEATTLE, WA– Megara Entertainment is pleased to announce this fall 2014 the launch of Lone Wolf – The Board Game on Kickstarter.

The Lone Wolf fantasy gamebooks raised a generation of gamers. After 30 years on his shelf, Gary Chalk has a surprise for us.

You are Lone Wolf, the last of the Kai Lords. Or perhaps you are Prince Pelathar, heir to the throne of Sommerlund. Or maybe you are a Giak warleader, sent by the Darklords to raze the land.  Now you can be all of these . . . on your tabletop.

We have teamed up with legendary author and illustrator Gary Chalk to bring to light this original creation after 30 years on his shelf. Gamers at Indiecon 2012 got the first chance to playtest it and now two years later the whole game is almost ready for printing.

With Kickstarter funding, the goal is to produce a wargame on a grid-based battlefield played with beautiful hand-drawn cardboard standups, designed and/or illustrated fully by Gary Chalk, the original artist of the classic Lone Wolf gamebook series.

Gary is working with Jamie Wallis from Greywood Publishing as graphic designer as publisher, after having published the Gun Dogs gamebook app together in 2013, and with Megara Entertainment as editor and Kickstarter manager, after having been close friends for years.

Megara shared a soft launch for public feedback on September 17th, and interested backers may pledge to the campaign starting on November 5th 2014. The site has a free downloadable print-and-play version for gamers to try before backing.

The link will be available until the launch; click “Notify me on launch” before then to follow the project.

“The Lone Wolf Board Game is innovative and a pleasant surprise to folks who’ve playtested it. The content of the board game sounds like great fun and Gary’s art is terrific as usual.  Here I am sitting next to my stack of Lone Wolf books (the early ones!) and I’m delighted to see something both new and old happen with them.” — Richard S. Hetley, Megara Entertainment, LLC

“We approached Mikaël and Richard from Megara to be our Kickstarter management team after their highly successful Way of the Tiger campaign last year. We were very happy when they agreed to join us on our Lone Wolf – The Board Game project. We have every faith in both the board game and  our team that we will reach our target goal. Working with Gary Chalk has been a dream come true.  It isn’t often that you get to work with a childhood hero.” — Jamie Wallis, Greywood Publishing

“We have designed the game so that an exciting clash between the forces of good and evil should take no longer than a couple of hours to play to a conclusion. The set will come with individual stand up playing pieces that represent the warriors of Magnamund. The first set will features the defenders of Sommerlund, hordes of Giaks and huge Gourgaz lizards. There will be about forty of these full colour playing pieces in the first set. Although the game is designed as a fantasy wargame, individual personalities such as Lone Wolf will have special abilities. We have a complete expansion set already in mind that adds good and evil magic-users to the mix, along with loads of special spells to spice things up.” — Gary Chalk

About Megara Entertainment

Megara develops print full-colour gamebooks (The Way of the Tiger, Fabled Lands, Arcana Agency: The Thief of Memories), pen-and-paper roleplaying games (upcoming: The Way of the Tiger and the Fabled Lands RPG), and iOS electronic gamebooks (Arcana Agency: Prologue, Fabled Lands, The Keep of the Lich-Lord).

We are an international company of artists and game designers throughout the world. The USA branch is in Seattle, Washington.  In Europe, we are Megara Entertainment SARL in Cannes, France.

Contacts Megara Entertainment:

About Jamie Wallis & Greywood Publishing

I started role playing back in 1980. My younger brother, Toby, and I would spend hours playing Tunnels and Trolls (if I could find enough d6). Back in 2002 I wrote, laid out and did the downloads for 8 d20 Fighting Fantasy coversions for Myriador Ltd. It was at Myriador that I worked with one of my all-time heroes and favorite fantasy artists Martin McKenna. When Myriador went pear-shaped I started up my own graphic design and type setting company called Jaytype.  I specialised in the design and layout of books in the RPG industry. Over 10 years I designed and typeset over 100 books for the likes of Goodman Games, Hogshead Publishing, Cursed Empire and Steampower Publishing. Greywood Publishing was formed in 2007 by myself and my best friend Ant Lavisher. Ant came up with the Greywood name; it was a beloved town that was the centre of our ‘real life’ D&D game sessions back in mid 1980s.

Contacts Greywood Publishing:

About Gary Chalk

Lone Wolf came to life as a fantasy gamebook series first published in the 1980’s written by Joe Dever and illustrated by Gary Chalk. Joe and Gary collaborated on the first eight gamebooks before going their own ways. Gary Chalk’s influence is known across literature and gaming.  As an artist, he specializes in children’s and fantasy illustration, bringing light to such beloved series as Redwall. He also illustrated and created components for games such as HeroQuest, Talisman, and 1st edition Space Hulk, and created full games including Cry Havoc, Battlecars (with Ian Livingstone) and the recent Gun Dogs app (with Jamie Wallis).  And 30 years ago Gary Chalk designed his own board game version of Lone Wolf.

Today, after much playtesting and revision, he would like to ask your support in bringing you Lone Wolf – The Board Game.

Contacts Gary Chalk:

By |October 30th, 2014|Press Releases|Comments Off on Lone Wolf Press Release

Spell Stealers Review

Spell_Stealers_boxInitially, as with any game, learning the dice, what they mean and how to use them effectively was a bit challenging but once I did understand it all came together wonderfully.

 The object of Spell Stealers is to be the first person to reach the magic spell inside the temple. The twist is that along the way your opponents can steal your points. You roll the dice and advance by collecting artifacts if the colors on the dice match. When your dice match you collect the points but unlike other dice games instead of it being the end of your turn you can choose to take a chance and roll again to collect more points BUT if your dice don’t match on the next roll you lose all the artifacts and can’t advance. Now here is the fun part! Your opponent can steal your points by rolling more than you on their dice and advancing by that number, however, should they roll less they go back by that amount.

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Spell Stealers is currently seeking funding on Kickstarter and is not a published product yet so I was playing on a prototype. The cards, dice and game pieces are well made, but I would like to see higher quality components (such as the thicker gameboard). With that being said the  final version of the game the steal tokens will be twice as thick and the gameboard will be 25% thicker than the prototype.

I absolutely love this game! Spell Stealers is great for playing with the family, kids always the risk takers make the game not only interesting but FUN FUN FUN!!!!! This one will soon be a favorite on Family Game Night.

By |October 30th, 2014|Review|1 Comment

Issue #241 – Should I Buy Pandemic: Contagion?

 

The Best in Board Games – In 5 Minutes or Less!
Oct 29, 2014 – Issue #241

TOP NEWS

KICKSTARTER CORNER

In the Game

Reviews, previews, walkthroughs, and more…

Should I Buy This?


Pandemic: Contagion (2014)
Publisher:
 Z-Man Games
Details: 2-5 Players, 30 Minutes
Surveyed Gamers Say:
20.00% Own and Love
10.00% Plan to Buy
20.00% Will Try It First
10.00% Might Play It
10.00% It Wasn’t for Me
30.00% Not Interested

Buy This If You Like:
Pandemic

Links:
Board Game Geek
Funagain ($23.99)
Cool Stuff Inc. ($20.49)

Coming Next Issue

Sail to India
What are your thoughts on this game? Give us your opinion!

BOARD BUSINESS

Articles for designers, publishers, and other industry professionals

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Today In Board Games Is:Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King (Editor)

By |October 30th, 2014|Issue|Comments Off on Issue #241 – Should I Buy Pandemic: Contagion?

Issue #240 – Should I Buy Machi Koro?

 

The Best in Board Games – In 5 Minutes or Less!
Oct 27, 2014 – Issue #240

TOP NEWS

HOT DEALS

Giveaways, specials, and freebies
KICKSTARTER CORNER

In the Game

Reviews, previews, walkthroughs, and more…
Today In Board Games Is:Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King (Editor)

Articles

Interviews, strategies, and opinions

Should I Buy This?


Machi Koro (2012)
Publisher:
 Pandasaurus
Details: 2-4 Players, 30 Minutes
Surveyed Gamers Say:
35.00% Own and Love
25.00% Plan to Buy
20.00% Will Try It First
10.00% Might Play It
5.00% It Wasn’t for Me
5.00% Not Interested

Buy This If You Like:
Settlers of Catan, Castles of Burgundy, Kingsburg

Links:
Board Game Geek
Funagain ($23.99)
Cool Stuff Inc. ($19.99)

Coming Next Issue

Pandemic: Contagion
What are your thoughts on this game? Give us your opinion!

Designer Wisdom

Curated By Cardboard Edison

 

BOARD BUSINESS

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By |October 28th, 2014|Issue|Comments Off on Issue #240 – Should I Buy Machi Koro?

Privateers! Press Release

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Privateers!, The Pirate Adventure Board Game, Launched on Kickstarter

Myling Games launches Kickstarter campaign to finance the first true high seas pirate adventure board game that can be played cooperatively.

Privateers! is a cooperative / team / solo pirate adventure board game on an alternate Earth overrun by mon- sters, magic, Atlantean relics, aliens, demons and cultists of the Old Gods. Players control privateer captains  with ship and crew. They fight each other, or the game with its numerous ships and supernatural allies. Captains explore old ruins, battle enemy ships, raid settlements, trade and generally have a good time in the port cities of the New World. The better ship, crew and equipment they get, the more powerful they become, but sooner or later they will have to face the best the enemy can muster!

”I love the heavily thematic cooperative adventure games out on the market, but something was missing”, said Tina Engström, the game’s designer. ”I love the 17th and 18th centuries, old ships and the folklore of the time. And I really wanted to be able to play a cooperative game like that in a setting much like what you find in movies like Pirates of the Caribbean. Having many years of tabletop game development experience I figured I’d just make a game like that myself. After creating three roleplaying games in the same world, where two took place during the 17th century, it came almost natural to set it in this slightly absurd world of horror, conspiracy, hid- den history, heroics and folklore. To get the right feel, the setting naturally had to be the New World during the Golden Age of Piracy.”

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Myling Games is a small press game company with four years in the business. During that time they have pub- lished six roleplaying games with supplements, and have three more in the works for release within a year. Myling has run five successful crowdfunding campaigns before for different Swedish games and supplements. While earlier works have filled a few gaps in the Swedish market, Privateers! is designed for a much wider international audience.

The campaign’s fundraising goal will allow Myling Games to professionally print the game and ship it to backers. The goal is set so that the campaign funds will cover the entire project cost with shipping, taxes, container cus- toms, artwork, miniature sculpts and Kickstarter fees. This includes funding a fulfilment service, making shipping from within the United States, European Union and probably China, Australia and Canada possible, as well as ensuring a timely release of a high-quality game.

The funding levels giving backers the core game, will also give an exclusive booster pack with a bunch of cool and strange bonus cards as a token of appreciation. The higher funding levels will even give backers an extra booster pack focusing on the buccaneers of the 17th century, as well as the chance to contribute to the game in different ways. The tiers are setup to make it easy for international purchasers and groups to get the game, with free shipping to the largest markets and every price and cost displayed in multiple currencies.

1Check out Privateers! on Kickstarter.com! You might even find the board game you have been looking for.

The Kickstarter campaign for Privateers! – The Board Game runs from October 23 to December 2, 2014!

###

If you would like more information about Privateers! or the project, or to schedule an interview with Tina or Jörgen please email  or send us a Tweet @MylingGames.

Jörgen Engström

By |October 23rd, 2014|Press Releases|Comments Off on Privateers! Press Release

ZtoZ Press Release

cardbacksmedThey that laugh last…are probably zombies.

ZtoZ, a survival party game from Mind the Gap Studios, will be launching a Kickstarter campaign on October 13th for $13 in the US.

About the game:

In ZtoZ, players are trying to survive a night sitting around a table surrounded by a horde of zombies. To accomplish this goal, they need to do their best zombie impersonations while reading a card and making eye contact with another player at the table. The catch is that zombies have no sense of humor so any player caught laughing, smiling, etc is obviously not a zombie and is infected/eaten by the horde and joins them around the table.
But, being a zombie isn’t too bad. You get to spend the rest of the game “helping” by making zombie noises, participating in the human face-offs by mimicking the reader or just being silly in the background, and, once each round, the zombie horde gets to pick targets at the table for an additional face-off.
The last player at the table wins.

Number of players: 

ZtoZ works with 3 but is best with 10+ or as many as you can gather.
logoTime
ZtoZ plays in about 10 minutes for a single game.
Age suggestion: 10+
Relevant links:
By |October 23rd, 2014|Press Releases|Comments Off on ZtoZ Press Release

HELVETIA Cup Press Release

helvetiaHELVETIA Cup is a simulation football (soccer) game set in a fantasy world.

As a team coach, you  compete in single matches, epic cups and titanic championships! HELVETIA Cup pits two player (ages 6 and up) against each other.  It’s your job to manage tactics and strategy, account for injuries, penalties and training as you lead a team of 9 players around the gaming board (arena).  Action is controlled with a roll of the dice during matches as each player is defined by their skill levels  – defense, offense and endurance.  HELVETIA Cup comes with 70 beautifully painted figurines and can be played with Family or Geek rules!

Check out this project on Kickstarter!

By |October 23rd, 2014|Press Releases|Comments Off on HELVETIA Cup Press Release

Issue #239 – Should I Buy Arcadia Quest?

 

The Best in Board Games – In 5 Minutes or Less!
Oct 22, 2014 – Issue #239

HOT DEALS

Giveaways, specials, and freebies
KICKSTARTER CORNER

In the Game

Reviews, previews, walkthroughs, and more…
Today In Board Games Is:Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King (Editor)

Articles

Interviews, strategies, and opinions

Should I Buy This?


Arcadia Quest (2014)
Publisher:
 Cool Mini or Not
Details: 2-4 Players, 60 Minutes
Surveyed Gamers Say:
40.00% Own and Love
10.00% Plan to Buy
20.00% Will Try It First
20.00% Might Play It
0.00% It Wasn’t for Me
10.00% Not Interested

Buy This If You Like:
Krosmaster Arena, Zombicide, Super Dungeon Explore

Links:
Board Game Geek
Funagain ($79.99 pre-order)
Kickstarter (Funded March 2014)

Coming Next Issue

Machi Koro
What are your thoughts on this game? Give us your opinion!
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By |October 23rd, 2014|Issue|Comments Off on Issue #239 – Should I Buy Arcadia Quest?

Issue #238 – Should I Buy Lords of Xidit?

 

The Best in Board Games – In 5 Minutes or Less!
Oct 20, 2014 – Issue #238

TOP NEWS

HOT DEALS

Giveaways, specials, and freebies
KICKSTARTER CORNER

In the Game

Reviews, previews, walkthroughs, and more…
Today In Board Games Is:Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King (Editor)

Articles

Interviews, strategies, and opinions

Should I Buy This?


Lords of Xidit (2014)
Publisher:
 Libellud
Details: 3-5 Players, 90 Minutes
Surveyed Gamers Say:
33.33% Own and Love
33.33% Plan to Buy
0.00% Will Try It First
16.67% Might Play It
0.00% It Wasn’t for Me
16.67% Not Interested

Buy This If You Like:
Seasons

Links:
Board Game Geek
Funagain ($47.99)
Cool Stuff Inc. ($40.99)

Coming Next Issue

Arcadia Quest
What are your thoughts on this game? Give us your opinion!

BOARD BUSINESS

Articles for designers, publishers, and other industry professionals
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By |October 21st, 2014|Issue|Comments Off on Issue #238 – Should I Buy Lords of Xidit?

Bring out yer Dead Press Release

1FOR IMMEDIATE RELEASE:

‘Bring out yer Dead’ launched on Kickstarter in time for Halloween

Salt Lake City, Utah – Oct. 17, 2014 – Bring out yer Dead by Aaron Watts, a 2-5 player board game with a morbid twist hit Kickstarter yesterday with a fantastic first day! Ginger Ale Games, a new start-up game publishing company with Designer Max Holliday at the helm, knew Halloween season was the perfect time to bring this game of grave family matters to the masses.

With more than 130 backers and over $6,000 pledged in the first 24 hours of the campaign, this freshman release from Ginger Ale Games is right on target to hit their funding goal of $35,000 before the Kickstarter ends on Nov. 26, just after BGG.Con.

Bring out yer Dead has you vying against other families in town to bury your dead family members in the best grave plots in the city’s most pretegious cemetery. The head of your family has died, leaving you dead last on the will. No one expected to have to contend with the utter laziness of The Grave Digger! He only takes a certain number of bodies on his cart daily. Any bodies that don’t fit will end up in the river! It may just be time to beg, swap graves – or rob them – in order to ensure you get what should be yours!

Each copy of the game will come with a double-sided game board (one side for 2-3 players & one side for 4-5 players); 98 Tarot-sized cards (Treasure Deck, Fate Deck, Cart Deck, 5 Starting Decks); 65 wooden coffin tokens in 5 colors and one hour-glass shaped first player token.

With a fantastic game design by Aaron Watts, gorgeous art by Mike Groves and graphic design & game development by Max Holliday, Bring out yer Dead is the perfect game for any board game group or family – albeit the twisted family.

For more information, visit our Kickstarter page. You can also follow us on Twitter at @GingerAleGames1 or on Facebook at BringOutYerDead.

Contact:

By |October 20th, 2014|Press Releases|Comments Off on Bring out yer Dead Press Release