A Review of Hunny Hunters – Grizzly Bears Collect Honey

Image credit: ShroomLab Games

 

A Review of Hunny Hunters
Published by ShroomLab Games
Designed by Albert Ma

Plays with 2-5 people
30 minutes playing time

The game is currently seeking funding via Kickstarter: https://www.kickstarter.com/projects/769420439/hunny-hunters-a-card-and-tile-game-of-memory-and-d

The Kickstarter campaign is scheduled to end on December 22, 2014.

“The yellowing leaves are starting to fall on the forest floor. Autumn is upon us. This must be the time!! For honey!!! Hungry bears are using all the tricks up their sleeves to get their paws on their favourite food before they are confined to the winter slumber. However, the challenge is on! Not only do they face a formidable enemy – the belligerent bees who will defend their hard-earned reserve at whatever cost, they are also competing against each other as the honey is dwindling fast and no more….. So what is gonna happen?”

Hunny Hunters is essentially a twist on the classic game Memory. The game features a bunch of face-down tiles laid out in a grid (5×5 or 6×6,, depending on the number of players).

HunnyHuntersTiles

Image credit: Shroom Lab Games

Players may take 1 of the following actions per turn:

1. Discard 1 or 2 cards, then draw back up to 4 cards.
2. Discard 1 card, collect a tile (without looking at it), then draw back up to 4 cards.
3. Play a card, carry out the effect of the card, and then draw back up to 4 cards.


Image credit: ShroomLab Games

There are 7 different types of cards, with functions ranging from “exchange the position of any two tiles in the game” to “steal a card at random from another player”. The most prevalent card, the Honeyologist, allows players to peek at one of the public tiles and decide whether to collect it or put it back. When the deck of cards runs out, the game ends.

Each player has a scoreboard that accommodates up to 6 tiles. Captured tiles are placed on the scoreboard in order from left to right. Honey pots are worth 2 points each, with the potential for bonuses if they are placed in the 4th, 5th, or 6th slot on the scoreboard, while bees are -1 point and wasps are -2 points.


Image credit: ShroomLab Games

Theme
The theme of Hunny Hunters – bears trying to get honey – is cute. The Bipolar Bear card could have been better named though, in my opinion. I don’t really get why stealing cards from opponents is bipolar, and I think it’s a minor jab against the bipolar community by associating stealing with bipolar disorder.

Price
The game is selling for £18 ≈ $28 ≈ €22.5 on the Kickstarter page. The price includes worldwide shipping.

Quality & Artwork
The components have not yet been finalized, so I cannot comment.

Learning
The game is fairly easy to learn and teach. In my experience though there was a real need for card reference sheets, and these were not included in the game. The cards have titles but not descriptions of what the cards do. The designer thinks the artwork provides enough clarification as to what the cards do, but my friends and I all had a hard time remembering what cards do. For example, the My Bearfoot card shows a bear punting a bee hive …. which was supposed to represent returning one of your own tiles back to the public region? None of us were going to remember that.

Weight
Hunny Hunters has a 30 minute runtime. In my experience, the game lasted from 20-30 minutes. It is a light filler, not a standalone strategic experience.

Luck
I suppose there is some luck involved in the game – a player could be unfortunate enough to find only bees and wasp tiles instead of honeypots, for example – but even that information is useful.

Interaction
There is some interaction in Hunny Hunters. Players will play cards that allow them to swap or steal tiles and cards.

Waiting & Length
Since each player can only take 1 action on their turn, downtime is fairly minimal. There are a lot of cards in the deck though, and all of the cards have to run out of rhe game to end, so the game seems to take a while.

Replayability
Since the hand of cards you have changes constantly and the board setup will be different every time, there is enough replayability in Hunny Hunters that the game won’t feel stale after multiple plays.

Other Notes
I did not play this game with children, but I imagine Hunny Hunters would be popular with the younger crowd.

Hunny Hunters is not for you if you find memory games frustrating.

Hunny Hunters is billed by the designer as “A Card and Tile Game of Memory and Deception”. In my opinion, this is a game of memory, but not deception. The designer is very enthusiastic about the deception part, with lots of mentions of trickery and bluffing and poker-like aspects, but I really disagree. The only cards that really offer bluffing opportunities is the Barely Miss It – when a player is collecting a tile, you can choose to take the tile instead – and the Big Bad Bear – you can steal a tile from another player. But there are only 4 Barely Miss It cards and 4 Big Bad Bear cards in the deck, and the game is so long that even if a player obtains a bee or wasp tile via these cards, there’s plenty of time to get rid of the bad tile, so the bluffing component is super-minimal.

By |November 29th, 2014|Review|1 Comment

Epic Coins Press Release

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Epic Coins now on Kickstarter!

Epic Coins are real metal fantasy currency designed to be used with tabletop board games, role playing games, larping or as props.  The coins have a fantasy themed design but real world detail and heft, so upgrade your cardboard tokens!  There are two unique designs available in sets of 60 pieces.

crescent1Crescent coin design features an antique silver finish.  The obverse of the coin depicts twin Griffons sejant combatant.  The reverse shows a galley sailing to a harbor with a towered castle.  The text on the coin is “five” in Elven and Dwarvish scripts.

61c174037f77f3d0bc7b21231d7e5131_largeSquare coin design has an antique brass finish.  Obverse and reverse show various fantastic design motifs with crescent and star.  The text on the coin is “one” in Elven and Dwarvish scripts.

Funemployed Press Release

Funemployed Ad PromoFor Immediate Release

New York City and Longmeadow, MA, November 3rd, 2014

Urban Island Games, LLC and IronWall Games, Inc. are proud to announce their joint publication of the new game, Funemployed! Funemployed! is a satirical party game where players convince each other that they’d be the best for “real” jobs by using unreal qualifications. Players pitch why they would be perfect for the job, and get hired!

The jobs in Funemployed! are (mostly) real world jobs that anyone could try to be—things like a Mime, Bounty Hunter, or Televangelist. The qualifications, however, are usually things you wouldn’t bring to an interview—a foam sword, your self-loathing, yoga pants, and an uncontrollable libido. Say anything to try to get the job—as long as you work in your four qualifications. Making up whatever you want is not only rewarded, but encouraged.

Funemployed! had a limited print run in 2014 to rave reviews and now Urban Island Games and IronWall Games are bringing it to a wider audience. There will be more jobs, more qualifications, and, oddly, a smaller box to hold it all.

Urban Island Games, LLC was founded by Anthony Conta in 2013. Funemployed!, the studio’s first published game, was created by Anthony and released in 2014. It sold out in six months, and Urban Island Games is partnering with IronWall Games to bring it back, bigger and better.

IronWall Games Inc was founded by Rob Daviau in 2012 to be a small publisher of games that need to be in print. Rob fell in love with Funemployed! in 2013 when he first saw it at a game festival in Boston and is overjoyed at this opportunity to work with Urban Island Games to bring Funemployed to a wider audience.

Funemployed Box CoverUrban Island Games and IronWall Games are running a crowdfunding campaign for Funemployed! during November 2014. For more information on this campaign, please visit www.urbanislandgames.com or www.ironwallgames.com in the coming weeks.

Funemployed! is more than just a game–it’s the best interview you’ll ever give. Mostly because you can use the word “beefcake”, “chains”, “daddy issues,” and “tentacles” to try to score that job as a news anchor.

Emergents: Genesis Press Release

Emergents LogoEmergents: Genesis Deckbuiding Game – New Multiplayer, Interactive Game launching on Kickstarter!

NEW YORK, NY November 17, 2014, – Urban Island Games and Top8Magic announce the upcoming launch of the Emergents: Genesis deckbuilding game on Kickstarter, a leading crowdfunding website.

Emergents: Genesis is a new PvP, multiplayer, deckbuilding game where players take on the role of powerful superheroes — known in this world as Emergents — and battle against the other players in the game to be the last person standing. Players customize their decks based on four classes of superpowers in a fast-paced game that can be played by two to four players. Designed by Urban Island Games and Top8Magic, Emergents: Genesis introduces innovative, interactive mechanics to the deckbuilding game that will appeal to all fans of both the superhero genre and interactive card games.

Anthony Conta, co-founder of Urban Island Games, said, “We designed the mechanics with a focus on interactivity. We’ve played a lot of games that suffer from what I call “cellphone syndrome”, where people are basically only engaged during their turn and checked out mentally otherwise, often by staring at their phones. We feel that this isn’t one of those games. In Emergents: Genesis, not only do you benefit greatly from paying attention to your opponents’ moves, you have to—they’re literally attacking you.”

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Emergents: Genesis takes place in an original universe by game designer and comic creator, Brian David-Marshall and features art from a host of best-selling and award-winning comic book artists headlined by Steve Ellis.

“Long before I was involved in the game industry I started out in the comic book industry as a writer, editor, and even publisher of comics,” said Emergents’ creator Brian David-Marshall. “The opportunity I have had with Emergents: Genesis to crossover my love of the superhero genre with my love of gaming — and specifically card gaming — felt like coming home.”

For more information on the campaignhttps://www.kickstarter.com/projects/130643118/emergents-genesisa-superhero-deckbuilding-game

About Urban Island Games

Born in the concrete jungle of New York City, Urban Island Games was founded with one purpose in mind: to bring unique and enjoyable games to the world. Urban Island Games is the culmination of the passion, vision, and creativity of NYC gamers addicted to high quality gaming experiences. This vision and purpose comes to fruition through consulting in tabletop games, digital games, gamification and the creation of its own titles. www.urbanislandgames.com.

About Top8Magic

Top8Magic is a New York-based game company founded by Brian David-Marshall and Matt Wang with deep experience in creating original content and bringing licensed content to games. The Top8Magic team has worked on a wide range of projects including Clash of the Dragons digital card game, Z-Man Games’ The Walking Dead board game, and a variety of licensed board games.

Contact Info:

Dragon Racer Press Release

dragon-racer-cover-small

New Card Game ‘Dragon Racer’ Launches on Kickstarter

Dragon Racer is a new fast-paced strategic card drafting game for 2-8 players that lasts 60 minutes and is recommended for ages 13 and up. It is easy to learn, but wickedly hard to master. The game was developed by Thylacine Games, a small Australian studio founded by Myles O’Neill and Luke English in 2012 off the back of an Innovation ACT Business Development Grant. After years of work perfecting the gameplay they are very excited to be finally launching Dragon Racer on Kickstarter on November 18th.

dragon-admin

Dragon Racer features the beautiful illustrations of Rose “Rocky” Hammer who has brought life to the host of colorful dragons that players will need to collect and race throughout the game. Rose is a local artist who is well known for her popular websites Drawings of Pokemon and try-hard comics.

Dragon Racer will be available for preorder on Kickstarter from the 18th of November until the 11th of December, starting from $29 AUD + shipping. Copies of the game are expected to ship to backers before August 2015.

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Issue #246 – BGG.Con Shout-Outs (Look quick!)

 

The Best in Board Games – In 5 Minutes or Less!
Nov 24, 2014 – Issue #246

TOP NEWS

HOT DEALS

Giveaways, specials, and freebies
KICKSTARTER CORNER

In the Game

Reviews, previews, walkthroughs, and more…
Follow Today in Board Games:
Facebook
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Google Plus
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Today In Board Games Is:Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King (Editor)
I had the chance to play two great games at BGG.Con this past week that are worth checking out. Normally I’d write up a full review but time doesn’t allow as both these Kickstarter projects end today. Take a look quick before they are finished!:
Project image
Desert Island (Gorilla Games) – You are stranded on a desert island with the other players, one you secretly love and one you secretly hate. Signal the ship and escape the island with your beau while leaving your enemy’s body behind to rot.Project image
Dumpster Brawl (Solar Flare Games) – Half rummy, half dice-rolling combat. Collect sets of matching trash and empty your hand first to win. Challenge your opponents to steal their good cards or give them your junk.

Articles

Interviews, strategies, and opinions

TiBG Designer Interview Series

Alistair Banerjee – Qetchup

“What primarily differentiates Qetchup from any game is that it openly addresses a social cause: childhood obesity. The “veggie” card in this game can’t be replaced simply because you just can’t skip those vegetables. The idea that junk [food] card messes up a healthy meal is clear….” (read the rest)

Designer Wisdom

Curated By Cardboard Edison

 

BOARD BUSINESS

Articles for designers, publishers, and other industry professionals

By |November 25th, 2014|Issue|0 Comments

Interview with Alistair Banerjee creator / developer of Qetchup!

amazon firstGive us an overview of your game and how it’s played.

Qetchup contains 53 cards. 7 Q cards, 8 Veggie cards, 8 Protein Cards, 8 Fruit Cards, 8 , 8 Grains card, 8 Beverage cards, 5 Junk food cards and 1 restart card. It’s a game for kids but its twists and turns will keep an adult happily entertained as well. A healthy meal consists of 1 of each of the Veggie, Protein, Grains, Beverage and Fruit cards.The winner has to create a healthy meal with 5 of his cards, have no junk card present on his meal and no card left in his hand. Opponents can slow down your progress in the game at every turn…by messing up your meal by placing a junk food card on it or by forcing you to start all over by using a Restart card on you. No matter your progress in the game, if a Restart card is used on you, you’ll have to draw a fresh set of 8 cards. I’m yet to come across a kid that played the game and didn’t love it!

What innovative mechanic or creative idea distinguishes your game from others?

What primarily differentiates Qetchup from any game is that it openly adresses a social cause: childhood obesity. The “veggie” card in this game can’t be replaced simply because you just can’t skip those vegetables. The idea that junk [food] card messes up a healthy meal is clear. This is the type of game that many of us will relate to. As far as the game mechanics go, it’s a game for kids and the rules are kid-friendly. The Q card has three different function each of which will potentially help you win the game., including the card’s ability to steal a random card from any player. The Restart card will force you to put those gloves back on and cook your meal again!

Tell us about the spark or inspiration for this game.

My daughter Arianna who is now a 3rd grader loves card games. It was just an idea until I consulted her…I use the word “consult” because she gave me valuable feedback. The card game industry in my opinion needs a revival. While there are great classic games that are known to many, not much has been done to create something that addresses a social need. Childhood obesity is a social threat to this nation and this game is a fun way to address the cause. At the end of the day, you are what you eat and Qetchup will make you hungry. I’m working on a couple projects and will keep you guys updated. One is a game and the other is a secret.

Let’s talk about the design process. Tell us a bit about the iterations the game has gone through and the refinements you’ve made along the way.

Qetchup was first released in July 2014 on Amazon. My company holds the Qetchup trademark and a provisional application for patent has been filed with the USPTO. We received many great reviews on the game but every product needs improvement. Imperfection is what forces us to be perfect in the first place. I wanted to make the cards looks more colorful for the 2nd version and we did. Also, I felt like the ways the instructions were written required more clarity and we completed that part too. The gameplay remains the same as when it was first released!

Let’s shift gears and talk about you. How did you get into game design?

As the head of a web development company, my primary focus is web and mobile applications. We also develop premium domain names and turn them into scalable businesses. Take a look at our recent creation: www.organic.boutique. This site is the first to be developed on a .boutique extension. I’m a big fan of premium .com domains but currently testing out the new gTLDs too (.club, .media, .toys etc) What I’m really happy with is that I’ve been able to enjoy a healthy balance between my businesses that are both offline and online. Our projects brought us in contact with many talented people which I’m sincerely thankful for.

2014-11-23 14.25.46

Alistair with Cheong Choon Ng (developer of Rainbow Loom) at ChiTag.

Anyone you’d like to give a shout out to? (playtesters, design mentors, your friendly local game store, etc.)

I wanted to thank Stefan Dragos for bringing my vision into art. This project that brought us together also made us good friends. Also, I wanted to thank Ian Stedman from GU Games, who helped us rewrite the rules for the revised version.

Tell us how (and where) we can find you (social networks, BGG username, website, cons you plan to attend).

I’m not a typical “forumer” and Qetchup did not have a BGG page until I spoke to John McLeod from Pagat. Our username at BGG is Qetchup. The good thing about this industry is that there are so many good people that are always openly willing to share their experiences with you.

Robots Love Ice Cream Press Release

a155a1e154cb4efb84a9221e3c0cc936_largeFOR IMMEDIATE RELEASE

Traditional, Tech Startups Join Forces to Develop Tabletop Version of Hit Video Game

 “Robots Love Ice Cream” Partners Launch Kickstarter Campaign

to Support New, Family-Friendly Card Game

ATLANTA (November 19, 2014) – Ice cream-eating robots have taken the digital world by storm in the hit video game “Robots Love Ice Cream.” Soon, they’ll be coming to a tabletop near you thanks to a Kickstarter campaign begun by 25th Century Games that is raising money to create Robots Love Ice Cream: The Card Game in partnership with the game’s creator, Dragon Army.

Today, 25th Century Games and Dragon Army announced the launch of the Kickstarter campaign to support production of Robots Love Ice Cream: The Card Game, a family friendly, semi-cooperative tabletop game suitable for ages eight and up. The game is based on the hit video game Robots Love Ice Cream released in April 2014 by Dragon Army. It has been named one of the best new games of the year and has surpassed over half a million downloads. The card game features all of the same characters and art style found in the video game.

The card game is targeted to younger and older players alike, creating a unique opportunity to bring families together in an increasingly digital world.  “Transforming ‘Robots Love Ice Cream’ to a tabletop game demonstrates what 25th Century Games is all about – bringing people together around great entertainment,“ said Chad Elkins, founder of 25th Century Games. “We are excited to bring the fun of battling robots with weaponized ice cream to you in a new card game within the universe and art style of the original video game.”

The duo is reaching out to the Kickstarter community to help complete production of the card game. The unique collaborative approach to the campaign is both appealing to backers and supportive of the start-up community.

25th Century Games teamed up with two other companies to offer fun, exclusive rewards to Kickstarter backers. 3by3D, a 3D printing company, will produce 3D figurines of the characters. Additionally, Dirk Hays, a well-known artist, was tapped to create the original art being offered to backers at certain levels in the campaign. “The fact that both tech and traditional start-ups worked together to create unique reward offerings for backers is another exciting element of the campaign,” said Elkins.

“Seeing ‘Robots Love Ice Cream’ go from a successful video game to tabletops around the world will be a win-win for the entire game sector, families, as well as other start-ups that might be inspired by this project,” said Jeff Hilimire, CEO and co-founder of Dragon Army, the tech start-up that developed the video game. “I am pleased to team up with 25th Century Games and other successful start-ups to encourage the world to support this unique Kickstarter campaign.”

The gameplay-tested prototype for Robots Love Ice Cream: The Card game is complete. The Kickstarter community will support the last steps of finalizing the art and sending the game to print.  Supporters are encouraged to make a donation and reserve a copy of the game.

The Robots Love Ice Cream: The Card Game Kickstarter campaign will run until December 14, 2014.

###

About 25th Century Games

25th Century Games is an Atlanta-based start-up dedicated to publishing entertaining tabletop games that bring people together.

About Dragon Army

Dragon Army is a mobile game studio based in Atlanta. The team at Dragon Army consists of developers, designers and marketers who have come together with one idea in mind: gaming to mobile devices everywhere.

Media Contact:

Tenee Hawkins

The Hawkins Group

thawkins@TheHawkinsGroup.com

404.551.0341

Issue #245 – From BGG.Con

 

The Best in Board Games – In 5 Minutes or Less!
Nov 21, 2014 – Issue #245

TOP NEWS

HOT DEALS

Giveaways, specials, and freebies

In the Game

Reviews, previews, walkthroughs, and more…
Follow Today in Board Games:
Facebook
Facebook

Twitter
Twitter

Website
Website

Google Plus
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Today In Board Games Is:Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King (Editor)

Articles

Interviews, strategies, and opinions
KICKSTARTER CORNER

BOARD BUSINESS

Articles for designers, publishers, and other industry professionals

By |November 21st, 2014|Issue|0 Comments

Board Game Innovation Press Release

BGI_Logo_350pxBoard Game Innovation is happy to announce that our Robinson Crusoe:Voyage of the Beagle Trackers are compatible with both the Portal Games, and the recently released Z-Man versions of the expansion.  These trackers are made to complement the set for the original game Robinson Crusoe Adventure on the Cursed Isle, and the Sailor Tracker for the character sheet available from Portal Games.

We would also like to remind our customers that the price of Terra Mystica Overlays will be going up on November 22nd as previously announced.  Order soon to get the current price of $28.25.”