Crazier Eights Second Edition Review


This game was very interesting to play, we had a few bumps in the begining getting a handle on the rules and that slowed the speed of the play time. Once we grasped the rules and the game speed was much better and the game itself became a lot of fun.


The cards were beautifully made nice and thick, sturdy. The graphics are wonderful with lots of detail and colors.

Playing the Game:

When we started playing this at first the instructions were a bit confusing. Once we figured it out then it was fast pasted a fun to play. We did notice that if you play with more then 2 people the game flowed better.

Final Thoughts:

I think this game has a great protential to be the next family favorite! It is easy enough to play with the whole family. I love the improved graphics, easy to read instruction on the cards and just the overall concept. I would take a look at the instructions since they were a bit confusing but other then that I really like this version. Crazier Eights Second edition is now on Kickstarter go check it out!

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Playroom Launches Sitting Ducks Deluxe Kickstarter – Funds in 24 hours!

SITTING DUCKS DELUXELos Angeles, CA – (April 8, 2015) – Playroom Entertainment® launched a Kickstarter for its new Sitting Ducks Gallery™ Deluxe Edition on Monday, April 6th, and the campaign funded in 24 hours. With tons of great new images by famed illustrator, Randy Martinez, this award-winning game by renowned designer, Keith Meyers, has fans flocking to scoop it up.

Sitting Ducks is a stick-it-to-your-neighbor, line manipulation game originally released to rave reviews in 2005. Various editions of both the board game, card game and even the Deluxe have been licensed out by Playroom and published all around the world. International versions include German, French, Spanish, Czech, Chinese, Russian and more. The fun game play of Sitting Ducks Gallery has garnered numerous awards, including recognition from Games Magazine Games  100,’s  Golden  Geek, Fairplay Magazine and Major Fun.

Now, Playroom is thrilled to take Sitting Ducks to the next level with the Deluxe edition, which will feature additional Action cards with new mechanics, new themed ducks, upgraded components and more! With the reproduction of the Sitting Ducks Gallery Card Game and the new Deluxe version going into print, which is sure to have extras added through stretch goals, there will truly be something for everyone! Playroom recently wrapped up a successful Kickstarter campaign for its Unspeakable Words Deluxe game, which was extremely well-received and also had run a campaign for its Killer Bunnies Deluxe. So far, this is Playroom’s third successful Kickstarter campaign and all have been for specialized deluxe editions of their popular titles.

Dan Rowen, President of Playroom Entertainment, said, “Playroom has always loved Sitting Ducks and the fun that everyone has while playing. Randy Martinez did a fabulous job with the illustrations and we are very excited to get this new content released. While the Sitting Ducks card game has recently been unavailable, we are so happy to have this opportunity to bring that back as well. We are very proud to have Sitting Ducks continue to be a part of our product line.” Rowen also mentioned that “since we are celebrating the 10th anniversary of the games release, we wanted to thank the community who has supported us and offer something really cool to

add to the game. Kickstarter has again proven to be the perfect place to do this!” Playroom Entertainment’s Kickstarter for Sitting Ducks Deluxe (MSRP $40.00) has a special Kickstarter price of $35.00.

SDD KSAbout Sitting Ducks Gallery:

In Sitting Ducks, you are trying to be the last player with ducks in the pond. Reminiscent of the midway-style shooting duck galleries, players use Action cards to take out their opponents’ ducks while attempting to keep theirs from getting eliminated from the game. The social interaction encouraged while playing leads to a lot of hysteria and players find themselves making deals, forming alliances, backstabbing their neighbors and causing havoc.  Feathers will fly in this light-hearted “quacky” family game.

About Playroom Entertainment:

Playroom Entertainment, based in Sherman Oaks, California, is a leading marketer of original board, card and dice games for all ages. The company was founded in 2000 on a commitment to produce high-quality games from the best designers in the world and bring them into homes for families to enjoy together.   Led by the phenomenal success of its Killer Bunnies®  and Geek Out!™ series,

Playroom currently boasts an award-winning line-up of over 75 products that have been individually honored and brand recognized including Sherlock™, Catch the Match™, Slangology™, Say What You Meme™, The Hobbit® Board Game, The Lord of the Rings® Card Game, and more. Playroom’s wide range of party, fast-paced, strategy, educational and family fun games are sold at specialty toy, game, gift, educational and book retailers nationwide. For more information on Playroom Entertainment products visit


By |April 21st, 2015|Press Releases|Comments Off on Playroom Launches Sitting Ducks Deluxe Kickstarter – Funds in 24 hours!

Faith Store Press Release



March 30th, 2015. FAITH: The Sci-Fi RPG was successfully funded last February 12th on Kickstarter. Did you miss it? Fear not: we are offering a pre-order service which will let you get on board this Science Fiction adventure.  

FAITH ended its Kickstarter campaign with a 136% of funding thanks to the help of 576 backers. For those who couldn’t get it first time around, we are offering a second chance through our online store. You will be able to order the core game and every extra component of the game through it, with a 10% discount over retail price (using the following code at checkout: PREORDER10)


If you want to own the game, we encourage you to get it now, as the print run is limited and few stores will stock it. In other words, FAITH will be “first come, first serve” from now on.

Set in the Sci-Fi genre, FAITH ( is an RPG that emphasizes role playing through a streamlined gameplay, and warrants immersion thanks to illustrated cards and tokens. The card based gameplay allows players to choose their cards and values and shape their own luck.

Go to FAITH’s online store now:


Burning Games Ltd

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By |March 31st, 2015|Press Releases|Comments Off on Faith Store Press Release

hex6d Game Review


I think this game will quickly be a favorite of the family. It has the feel of the classic Parcheesi but with a modern twist! It was fast paced and easy to learn great fun for the whole family!


The layout is nice the tiles fit together easily. I like the thickness of the tiles you can tell it is well made. The box that the package came in was sturdy.

90dad270aae0cc62133636e7d4f45e99_originalPlaying the Game:

Once the tiles are laid out, you place your players in the center then you are dealt 3 cards each. You then pull a card from the deck and move your piece the number of spaces for that card. The goal is to land your game piece on the spot that matches your three cards.

Final Thoughts:

We played this game multiple times and with every play it gotten better and better. It is very quick to play and keeps the kids on their toes! It was a big hit at my house for family game night and I even had my grandkids want to take turns taking it home to play.

By |March 30th, 2015|Review|Comments Off on hex6d Game Review

Issue #255 – Winner Announced! Shadowstar Corsairs


The Best in Board Games – In 5 Minutes or Less!
Mar 4, 2015 – Issue #255

Giveaway Winner Announced!

Congratulations to Chris R., winner of the Star Wars: Imperial Assault giveaway! We will be doing another giveaway again soon so stay tuned!

News & Announcements

Industry happenings & publisher updates


Giveaways, specials, and freebies

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…
Today In Board Games Is:Roger Hicks (Editor)
Charlie Ecenbarger (Contributor)
Michelle Mazala (Contributor)
Chris Meeusen (Contributor)
Diana Echevarria (Contributor)
Jessica King (Editor)
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Shadowstar Corsairs

Project image
Take command of your vessel and rule the Shadowstar Expanse in Shadowstar Corsairs, a new offering from Zero Hour. In Shadowstar Corsairs each player represents an independent starship captain conscripted by the authorities to restore order to the Expanse. Players begin the game with a single ship but can expand their fleet as the game progresses. Shadowstar Corsairs combines quick tactical engagements, both in space and on the ground, with long term planning in a game of area control, resource management, combat, and diplomacy.
Learn more about Shadowstar Corsairs on Kickstarter, where you can pledge for a copy for as little as $59!


Articles for designers, publishers, and other industry professionals
By |March 5th, 2015|Issue|Comments Off on Issue #255 – Winner Announced! Shadowstar Corsairs

Mighty Heroes and The Monster Zone Review

photo-mainThe basic goal of Mighty Heroes and the Monster Zone is to move your Hero over the board game while trying to stop or slow down your opponents with special effect and strength modifiers.

You have 4 factions, Spies, Ninjas, Robots and Pirates and each player has the control of one of these factions with 8 cards or more. In order to move about the board you will need to attack your other opponents, fight monsters or if you are luck move without anyone opposing you. Special FX cards are used to help you advance or to slow you down. Make it to the wormhole first and you win!

When I pulled this game out of the box I was pretty impressed with the design and the quality of the prototype. The board was thick enough the cards beautifully designed and the miniatures looked as if they were hand painted. I am excited to see the finished product!

By |November 9th, 2014|Review|1 Comment

Spell Stealers Review

Spell_Stealers_boxInitially, as with any game, learning the dice, what they mean and how to use them effectively was a bit challenging but once I did understand it all came together wonderfully.

 The object of Spell Stealers is to be the first person to reach the magic spell inside the temple. The twist is that along the way your opponents can steal your points. You roll the dice and advance by collecting artifacts if the colors on the dice match. When your dice match you collect the points but unlike other dice games instead of it being the end of your turn you can choose to take a chance and roll again to collect more points BUT if your dice don’t match on the next roll you lose all the artifacts and can’t advance. Now here is the fun part! Your opponent can steal your points by rolling more than you on their dice and advancing by that number, however, should they roll less they go back by that amount.

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Spell Stealers is currently seeking funding on Kickstarter and is not a published product yet so I was playing on a prototype. The cards, dice and game pieces are well made, but I would like to see higher quality components (such as the thicker gameboard). With that being said the  final version of the game the steal tokens will be twice as thick and the gameboard will be 25% thicker than the prototype.

I absolutely love this game! Spell Stealers is great for playing with the family, kids always the risk takers make the game not only interesting but FUN FUN FUN!!!!! This one will soon be a favorite on Family Game Night.

By |October 30th, 2014|Review|1 Comment

Hogger Logger is HIGH energy and LOTS of fun!


 If you like guessing games then Hogger Logger is right up your alley! It is a twist on the classic high/low game that everyone in the family can’t wait to play.


The cards are very well made, beautiful graphics and the rules super easy to follow.

Playing the Game:

This game is fast and FUN FUN FUN to play! The kids loved it, the adults wanted to play it and everyone had a blast.

Final Thoughts:

The rules were easy to follow and learn and soon we had everyone in the room wanting to play and even take the game with them! When we played just 2 players it didn’t move as quickly as when we had more but this game’s super power is getting a group together to play.

By |September 2nd, 2014|Review|2 Comments

Maha Yodha Review


Maha Yodha is a two-player strategy card game set in the ancient and mystical world of Indian mythology. Maha Yodha is simple to learn yet has a lot of strategic depth, making it interesting for both new and seasoned gamers.

You just don’t find too many games that have Indian (Hindu) mythology and for that it makes this game not only unique but definitely play worthy!


The game is great fun to play; the rules are easy to follow since there these basic rules:

  • Each player starts with 20 lives, there are 2 decks and each person will take a deck and shuffle
  • The first player initially gets six cards discarding 1 card before playing AND they can’t attack on the first turn
  • The second player CAN attack on their turn but they can only draw 5 cards
  • The game ends when you are out of lives

The cards will have the action, faction, name of the character and some back story of that character. I love the fact that it has the back story or history of the character, I am a history nut and by knowing more about the character it helps me get more into the game.


The cards are simply beautifully done, very self-explanatory and make this game fun and easy to play. the detail that went into the cards is exquisite! All the information and history of the characters really helps to make the game fun and a family favorite.

Final Thoughts:

By keeping the rules simple and all the information about each character on the cards it makes this game perfect for the beginning players. I found that it helped to make the game fun and engaging. As we were playing the family joined in and wanted to play the winner plus they were shouting out tips to each side to help the players along.

Shadow Throne Review


If you like medieval movies, shows and trivia then Shadow Throne is the game for you!


Shadow Throne is a fast paced game of war in medieval times where the main factions are villagers, church and kingdom. And as it was in the medieval times the church wants to convert everyone, the villagers group together to make each other stronger and the kingdom tries to stop all this by wiping out the factions.


Here is some background on the game: The kingdom is crumbling. The king maintains his rule with brutal force while the queen leads a rebellion to overthrow him. The princess has disavowed both of her parents and now leads the church. You and the other players, as members of a secret society, hold sway over the empire, but your job is not to set it right. You just want to be on the winning side when the fighting finally ends.

By weaving Machiavellian alliances and determining the outcome of crucial battles, you’ll accrue influence for when the war resolves. In the end, the king, the queen, or the princess may wear the crown, but you will rule from the shadow throne.

As I was playing my first impression was it that it was a take on the old classic War but then as I got more into the game I realized how intricate the game was. You had to choose your cards wisely not just based on the gold you got but all aspects of the cards so I found myself taking more time to study the cards before making my final choice.


The artwork on the cards is beautiful and very nicely done the cards themselves are thick and very impressive. In the prototype the tokens are thin and I see them getting lost or damaged easily but once the game is in the final stage I am sure they will change. Overall it is put together well with the cards being of excellent quality to withstand hours of playing and handling.

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Playing the Game:

When we pulled the game out, set out all the pieces and got down to learning the game it was a bit confusing (as most games can be for the first time). I think in the instructions some clarification of the setup and the components for the first time player would be nice. We were a bit confused about a few aspects of the game such as the purpose for the power track and some of the tokens. Once we watched the video then things got easier and made more sense.

We found as we started to play the game and pay closer attention to the cards and how to play them that the pace of the game picked up. We were forming strategies to give the other player the weaker cards and playing them better during the Waves. So initially it was slow going but once we figured out all the mechanics behind the game itself it was fast paced and lively!

Final Thoughts:

I can definitely see this game being a big hit with the 14-24 year old crowd since it a quick game that can go from a nice friendly game of cards to a high volume game of war with peasant, knights and thieves! I would highly recommend it for family night or even to give to the college student to play in the dorms; but I would recommend watching the video before starting the games this will help to clear up any confusion.