Issue #349 – Great gaming links!

The Best in Board Games – In 5 Minutes or Less!
Feb 21, 2017 – Issue #349

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…

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Designer Wisdom

Curated By Cardboard Edison

“Most designer / publisher interactions do not result in a signed game. So concentrate on professional, positive experiences.”- Ben Pinchback

BOARD BUSINESS

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By |February 20th, 2017|Issue|0 Comments

Issue #348 – Happy Valentine’s Gaming Links!

The Best in Board Games – In 5 Minutes or Less!
Feb 14, 2017 – Issue #348

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…

Nightmare Forest: Alien Invasion

Project image

Nightmare Forest: Alien Invasion is a stand-alone follow-up to Nightmare Forest: Dead Run from Solar Flare Games. It’s a Cooperative game, where players must work together to cleanse the forest of Aliens before it is too late! Based on the number of characters, you will deal out a grid of Forest Cards. Each turn, every character will move around the Forest and decide which Forest Cards to flip over to potentially expose Aliens, fiendish Traps, useful Gear, or valuable Allies. There are four levels of cards, with higher challenges requiring that players choose whether to hope for a lucky roll or to combine their unique Abilities and Gear to improve their chances of defeating powerful foes. To win, you and your friends must stay alive and clear the entire forest before the last turn. If any player is killed, or if the game ends before the Forest is cleared, then the Aliens overrun The City, and destroy humanity. You can back Nightmare Forest: Alien Invasion on Kickstarter now for as little as $25.

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Designer Wisdom

Curated By Cardboard Edison

“Evaluate mechanisms to see if you can achieve the same end result in a way that is easier to learn and more satisfying.” – Grant Rodiek

BOARD BUSINESS

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By |February 14th, 2017|Issue|0 Comments

Issue #347 – Links for your inner gamer

The Best in Board Games – In 5 Minutes or Less!
Feb 9, 2017 – Issue #347

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…

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KICKSTARTER CORNER

Designer Wisdom

Curated By Cardboard Edison

“Stop asking if your project is ‘done’. Start asking if it’s great.” – Peter C. Hayward

BOARD BUSINESS

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Issue #346 – Daily Gaming Links

The Best in Board Games – In 5 Minutes or Less!
Feb 7, 2017 – Issue #346

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…

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KICKSTARTER CORNER

Designer Wisdom

Curated By Cardboard Edison

“Build your design process around play testing. Everything else is theorycraft.” – Eric Lang

BOARD BUSINESS

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Issue #345 – Awesome gaming links!

The Best in Board Games – In 5 Minutes or Less!
Feb 2, 2017 – Issue #345

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…

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KICKSTARTER CORNER

BOARD BUSINESS

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Issue #344 – Heroes of Land, Air, & Sea

The Best in Board Games – In 5 Minutes or Less!
Jan 31, 2017 – Issue #344

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…

Heroes of Land, Air, & Sea

Project image

Heroes of Land, Air & Sea is a 4X style board game (eXplore, eXpand, eXploit, eXterminate) for 2-6* players that plays in 2 hours, and features 80 highly detailed miniatures, including an option for pre-painted hero figures, and over 30 constructs! Heroes of Land, Air & Sea breaks the mold of regular 4X games in that it is easy to learn, simple to play, and games only last 2 hours. It is a Scott Almes design after all, designer of the Tiny Epic series. See this not-so-tiny epic game on Kickstarter now!

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Designer Wisdom

Curated By Cardboard Edison

“We’re all influenced by other games. The newer and hotter your influence, the more likely you’re parallel developing with hundreds worldwide.” – Eric Lang

“Designing for publication and designing to play with your friends are two completely different disciplines that require almost opposite mindsets. Start there, and your life/work choices will become abundantly clear.” – Eric Lang

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Issue #343 – Pinball Showdown!

The Best in Board Games – In 5 Minutes or Less!
Jan 21, 2017 – Issue #343

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…

Pinball Showdown

Project image

In Pinball Showdown players are the pinball steering into a wide array of playfield devices while trying to score combinations, activate Wizard Mode and become the highest scoring pinball. To do this they must maintain a critical balance between speed and control. Go too slow and it will limit what you can score and put you at risk for draining, but go too fast and you may lose control!

Pinball Showdown is for 2-4 players and plays in 30 minutes. You can reserve your copy on Kickstarter now for just $24.

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Designer Wisdom

Curated By Cardboard Edison

If a rule doesn’t add to the fun of the game, get rid of it. – Byron Collins

Designers, challenge yourself to streamline. Simplicity is harder than kitchen sink. – Byron Collins

Unless you know for sure that a suggestion isn’t going to pan out, then it’s worth doing due diligence and testing it out. You never know which decent-sounding suggestions will be right for the game, and which just won’t pan out, until you try them. – Seth Jaffee

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Issue #342 – Weekend gaming links

The Best in Board Games – In 5 Minutes or Less!
Dec 17, 2016 – Issue #342

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…

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KICKSTARTER CORNER

Designer Wisdom

Curated By Cardboard Edison

“Remove anything you can that will delay you getting the first prototype to the table – that is where you will learn the most about the game, not on your computer or in your head.” – Matthew Dunstan

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By |December 18th, 2016|Issue|0 Comments

Issue #341 – Weekend gaming links

The Best in Board Games – In 5 Minutes or Less!
Dec 10, 2016 – Issue #341

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…

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KICKSTARTER CORNER

Designer Wisdom

Curated By Cardboard Edison

“Don’t resist trying out suggestions even if it leads in a very different direction-it’s only one extra play test to see what happens.” – Jeff Johnston
“Watch people play games. (You’re going to watch people play *your* games, so you’ll need to know what it looks like when a game is working.)” – Randy Hoyt

BOARD BUSINESS

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By |December 10th, 2016|Issue|0 Comments

Issue #340 – A Boatload of Gaming Links!

The Best in Board Games – In 5 Minutes or Less!
Dec 8, 2016 – Issue #340

Publisher News

News & information from game publishers

In the Game

Interviews, strategies, opinions,
reviews, previews, walkthroughs, and more…

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KICKSTARTER CORNER

Designer Wisdom

Curated By Cardboard Edison

“Whatever the players do the most in your game should be the most fun. Don’t relegate the best part to 5% of game time. Weave it throughout.” – Kevin Wilson

BOARD BUSINESS

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